Blizzard is unlike many other developers, as their releases have been few and far between.
The new charm inventory allows players to pick up more items without sacrificing their character’s power. The stash has also been doubled in size so you can store more items than before. Furthermore, games become permanent after 30 seconds instead of 5 minutes; which means transfering gear to mule characters is painless. 3 Perfect Gems and a charm, when transmuted, will reroll the stats on the charm. They can be anything available to that charms item level. Even if the charm appears to have become poorer, the item level of the charm will not change. It's just random.
Taking a look at their major franchises StarCraft and Diablo, it usually takes them around 10 years (often more) to release sequels.
While you might argue this is due to a focus of quality over quantity, Diablo fans will probably argue otherwise. With Diablo IV keeping us excited, now’s a great time to re-play some classics.
Maybe jump back into Diablo II and remind yourself how fun it is.
And maybe you’d like to try it with some customizations? Well this list of mods is sure to come in handy!
20. No Intro Mod
To start you off, here are some small quality of life mods from SnakeByte Studios.
Upon opening Diablo II, you’re going to be presented with a couple intro videos. This isn’t uncommon for games.
And you’re probably going to want to check it out at least once to get an idea of what you’re getting yourself into.
Once you’ve seen it though, it’s not something you’re going to want to watch again… and definitely not every time you start the game up.
No Intro Mod replaces those video files with short blank files – essentially allowing you to skip the intro videos and get right into the main menu.
19. No Equipment Loss on Death Mod
This one is particularly good for those who are just starting out in Diablo.
As you might have come across in some of those online debates I mentioned earlier, Diablo II isn’t exactly an easy game to get into.
It has complex systems and the learning curve is much steeper than you’re probably used to from more recent games.
Of course, the games difficulty and depth ultimately become part of its charm, but everyone has to start somewhere.
The death penalty mechanic can be particularly frustrating for some, as you drop all equipment you’ve gathered when you die. This can make trial and error a difficult way to learn the game… but this mod makes things a bit easier for you.
18. Demon Hunter Class Mod
Now here’s one of the more creative mods from SnakeByte Studios.
If you’ve played Diablo III before, this one might be particularly interesting.
The mod essentially tries to bring the Demon Hunter class seen in Diablo III to your Diablo II game, except with a twist.
The Demon Hunter has a completely new set of skills, which are mostly based on Assassin traps.
With that, you’re basically getting a sort of hybrid class combining both the Demon Hunter and Assassin attributes to give you a completely different class to play around with.
17. You Gotta Be Kidding Me
There’s no shortage of game enhancement overhaul mods for Diablo II.
If you’re anything like me though, you’re probably open for some random fun content to give a whirl for the hell of it.
You Gotta Be Kidding Me is probably the first one you’re going to want to try. It’s just a fun example of what modding makes possible within Diablo II.
The April Fools’ comedy mod adds some popular characters from all over the place, including Star Wars, Mortal Combat, StarCraft, Lord of the Rings, and much more.
16. The Perfect Drop Mod
Here’s another one that’s sure to make your Diablo II journey much easier – The Perfect Drop Mod.
Diablo is all about exploring different item and skill builds, all the while having to grind your way through monster-filled dungeons for chance drops.
Perfect Drop makes things by improving everything from drop rates, experience gain, and even expanded stash, inventory, and cube sizes.
Not only will you be getting more good items much quicker, you’ll have the space to carry everything around as well.
15. Valhalla
Valhalla is one more example of creative modding for Diablo II.
Instead of the typical vanilla enhancements, Valhalla takes a completely different approach – transforming the game completely to take it to the world of Norse Mythology.
Everything has been changed from the world, the items, and even the menu screen for an immersive Norse Mythology experience.
If you’re looking for a completely fresh Diablo II experience, you might want to give this one a try.
14. Paragon Meme
Diablo games are all about pushing your builds to the limit. People spend countless hours grinding towards those limits, only to find the end result to be the same.
You’ll end up satisfied that you’ve maxed your character out, but that only lasts until the next limit… and the next… and the next after that (you see where this is going).
The same was the case with Diablo III, up until they introduced the Paragon System, allowing for a deeper progression system for players who had already reached the level caps.
The Paragon Meme takes the same system to Diablo II, making it possible to level all the way up to 20,000.
Better get grinding!
13. The Puppeteer
Another way to drastically change your Diablo II experience is through this Puppeteer mod by dreameaterx.
While the mod does offer some new items and collectibles, where it sets itself apart from other mods is that it provides a completely new storyline to follow.
While it doesn’t stray too far from the original story, it does expand it quite a bit. All while keeping everything tied into how the original played out.
The mod even features new boss animations, voice lines, and even completely new bosses to overcome.
12. Unholy Wars
If you’re looking for an enhanced experience without changing too much of the base game, Unholy Wars is worth a try.
The mod combines a number of small gameplay changes that, when combined, make everything play out quite differently.
Majority of the changes are rebalances, including higher stats, HP, stamina, and mana regen.
The mod also includes enhanced drop rates and inventory sizes.
While it may appear as though the changes might make the game too easy, overall difficulty has been increased as well.
11. Spirit of Diablo
Spirit of Diablo is another creative mod that completely shifts your focus away from what you would normally do in a Diablo game.
Instead of focusing on grinding through dungeons to collect loot and ultimately build up your characters, Spirit of Diablo gives you a survival-focused Diablo experience.
While the mod does feature a few new classes and item balances, what makes it different from other mods is that purple gear and NPC trading has been disabled.
The overall atmosphere is darker than the original, and you’ll be forced to survive with whatever items you can find.
10. Dark Alliance
Dark Alliance is another mod that offers a completely new storyline from the base game.
While you’ll still be playing through the original first campaign, things start to branch out differently from there.
The mod features three campaigns, each containing 5 chapters to play through – with the 2nd and 3rd being completely unique extensions of the original game.
Dark Alliance also contains new skill systems, monsters, and new items for you to explore.
9. Is Alive
Is Alive takes a different approach, aiming to build on everything the base game has to offer. Plus molding the experience towards what the modder felt would have been the perfect official patch for the game.
Modder ZOMB_ states as follows:
“It’s a mod which respects the original game. It evolves the aspects of vanilla. It doesn’t make the game completely different, instead, it makes the game deeper, more [subtle].”
On top of that, he explains that the mod is targeted towards veteran Diablo II players since it adds to the depth of established systems.
By installing this mod you’ll find an enhanced crafting system, new quests, and new bosses as well.
8. Eastern Sun
Eastern Sun is one of the most popular Diablo II mods out there, hands down.
Many Diablo fans choose Eastern Sun over other mods because of how it expands on the content of the original game.
Eastern Sun doesn’t change much in the traditional sense, as most overhauls replace many of the game’s original mechanics. Instead it retains all items and skills found in the original game, but adds much more to what’s already there.
You’ll find tons of new skills, dungeons, items, runewords, bosses and plenty more in Eastern Sun. Because it’s also one of the community’s most extensively developed mods.
7. Reaper Of Souls
Reaper Of Souls is a notable fan-made mod that takes Diablo II items in a completely new direction.
The mod encourages build variety by introducing new item classes, including ancient and primal ancient items.
Primal and Ancient items are pretty much the same items, except with enhanced stats – making for more feasible build combinations down the line.
This is contrasted by a number of gameplay balances that make the overall game more challenging, so while you’re getting better gear for your characters, you’ll also be faced with more difficult battles.
6. Back to Hellfire
If you’re a fan of the old-school original Diablo, Back to Hellfire might be just what you need in your life.
As the name suggests, Back to Hellfire aims to bring back the feel and atmosphere of the original Diablo game up until the Diablo: Hellfire expansion.
The mod follows a different storyline to better match the bigger maps, all while featuring new bosses, monsters, and balances as well.
If you’re a fan of the older Diablo game, you’ll definitely enjoy this one.
5. E=mc2
If you’re looking for another less serious expansion to add tons of fun to your Diablo II playthrough, E=mc2 is a parody/meme mod worth trying.
It features new maps, new monsters, and even new sounds to give a fresh D2 experience.
Where it really shines is in the humorous easter eggs you’ll find throughout your playthrough.
There isn’t much information in the description as to what exactly are hidden in the game, but from the limited details available, it’s obvious that this parody takes comedy to a new level.
From what I’ve been able to gather, Santa Claus was added as a Christmas update in the past, and there’s a usable cellphone in the mod called the Avatar of Immortality, which adds fire damage, defense, and fire resistance to your build.
4. Diablo II SP Enhancement Mod
If you prefer to play Diablo II on your own, then the Diablo II SP (single-player) Enhancement Mod is definitely worth checking out.
After spending hours grinding through the game, player & modder sw33tsp0t decided to make his own mod to enhance the mechanics which he felt were lacking in the base game. All to make for a better solo experience.
He does this through a number of rebalances where you’ll now be able to level up faster, carry much more loot, and even share all your items between the other characters in your network.
The mod also makes multiplayer-only runeworlds accessible when playing solo. So you won’t really need to go on raids with anyone else to get all the collectibles you previously wouldn’t have access to.
3. PlugY
If you’ve tested some of the previous entries on the list, there’s a good chance you’ve encountered PlugY a couple of times.
That’s because PlugY has become so popular in the Diablo II modding world, that many other mods have integrated it into their own.
PlugY isn’t really so much a mod as it’s more of an enhancement pack. It gives you the ability to tweak certain mechanics in the game depending on how you prefer to play.
The mod includes functions like infinite and shared stash space, world events, unassign skills and skill points, access to Cow Level, and so much more. Absolutely worth a try.
2. Le Royaume des Ombres
Le Royaume des Ombres (also known as The Realm of Shadows) might not be as popular as some of the other mods on the list, but that doesn’t make it any less interesting.
This mod overhauls your Diablo II game, giving you a completely new world with new monsters, items, quests, and dungeons to grind your way through.
You’ll also be playing through a completely new storyline which is designed to be at least twice as long as that of the base game – which can’t really be a bad thing because we all just want more Diablo at this point.
1. Path of Diablo
Path of Diablo has recently gained popularity in the modding community by taking a more modern approach to enhancing the game
This mod takes inspiration from the more recent Path of Exile, taking some of its best mechanics and integrating them into Diablo II.
The mod tries not to change too much of the base game, instead focusing on enhancing existing content for a much better playthrough.
One of the biggest changes you’ll find is in the skill system, as Path of Diablo takes from PoE in adding tons of tweaks for each class.
It also aims to add both build diversity and replayability to Diablo II, so you’re sure to get plenty of fun hours with this mod installed.
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The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.
Place the Horadric Cube in your inventory. Notice it only takes up 2x2 slots. Place items into the Horadric Cube by picking them up, dragging them over the Horadric Cube, and left click on the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also pick the Horadric Cube, drag it over a large item you want to pick up, and left click on that item to place it into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube. |
[ Click to Enlarge - 116 KB ] |
Items will be Identified by Cain while inside the Horadric Cube.
You cannot place a Horadric Cube within a Horadric Cube, imagine that...
Store resistance Jewelry in your Cube. When facing a problem Lightning, Cold, Fire or Poison monster, open the Cube and get out your resistance jewelry.
Transmuting Items
You can use the Horadric Cube's magical powers to Transmute items into a new item. Place the items into the Cube and hit the Transmute Button.
The Horadric Cube can be used to create Crafted Items.
Transmuting Formulae
Listed below are the current recipes for the Horadric Cube. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.
3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune3 El Runes -> 1 Eld Rune This only works for Runes El-Ort and not on any higher Runes. |
3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to a zero socket Rare Item. |
1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down). |
6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2. |
4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the 'of the Leech' suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output. |
3 Magic Rings = 1 Random Magic Amulet Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this formula. |
3 Magic Amulets = 1 Random Magic Ring Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. |
3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion |
3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type Use this formula to upgrade your growing masses of low quality Gems into something more useful. |
2 Quivers of Bolts = 1 Quiver of Arrows For users of Bows that are in need of ammunition. Random quantity of Arrows produced. |
2 Quivers of Arrows = 1 Quiver of Bolts For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced. |
1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used. |
1 Axe + 1 Dagger = Throwing Axe Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced. |
3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between 'the ilvl is set to a fixed number' like what happens in some recipes and 'the ilvl of the output is exactly the same as the ilvl of the input' as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels. |
Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion |
6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well. |
Path Of Diablo Charm Inventory Assessment
1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
Path Of Diablo Planner
1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30. |
1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes ilvl=30. The shield will always have the 'of Spikes' suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input. |
Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe). |
Wirt's Leg + A Tome of Town Portal = Secret Cow Level You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo |
Diablo II 1.10 Transmuting Formulae
3 Thul Runes + 1 Chipped Topaz = Amn Rune 3 Amn Runes + 1 Chipped Amethyst = Sol Rune 3 Sol Runes + 1 Chipped Sapphire = Shael Rune 3 Shael Runes + 1 Chipped Ruby = Dol Rune |
The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms. 3 Dol Runes + 1 Chipped Emerald = Hel Rune |
3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls. |
3 Health Potions + 3 Mana Potions + 1 Gem (normal) = 1 Full Rejuvenation Potion Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems. |
3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type) This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. |
3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. |
3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. |
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. |
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. |
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. |
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. |
1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. |
1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. |
Diablo 2 Path Of Diablo
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. |
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. |
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only) This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. |
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only) This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. |
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon The item type is upgraded. |
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor The item type is upgraded. |
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon The item type is upgraded. |
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor The item type is upgraded. |
1 Ort Rune + Weapon = Fully Repaired Weapon Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. |
1 Ral Rune + Armor = Fully Repaired Armor Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. |
1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets Warning:This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. |
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon You cannot repair ethereal weapons. |
1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. |
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